Hi,

> So does you app still crash or did the change to /MDd for OpenSG help ?

Yes and no. It does not crash anymore on startup but now it seems to hang in
some kind of infinite loop while handling the redraw called from the initial
resize event. It can't have anything to do with my new node types as the
scene graph is built later (by loading a file). Must be some changes in the
SimpleSceneManager I was missing, should (hopefully) turn up when comparing
with the example code.

Thanks so far!

Aloha, Andi


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