Hi,

> >
> > > So does you app still crash or did the change to /MDd for OpenSG
> help ?
> >
> > Yes and no. It does not crash anymore on startup but now it seems to
> hang in
> > some kind of infinite loop while handling the redraw called from the
> initial
> > resize event. It can't have anything to do with my new node types as
> the
> > scene graph is built later (by loading a file). Must be some changes
> in the
> > SimpleSceneManager I was missing, should (hopefully) turn up when
> comparing
> > with the example code.
> >
> 
> hmm, so before do you have a 'reasonable' short stack trace ?
> 

Of course:

>       msvcr90d.dll!write_char(char ch='C', _iobuf * f=0x003ced6c, int *
pnumwritten=0x003ceaf8)  Line 2417 + 0x3 bytes  C++
        msvcr90d.dll!_output_l(_iobuf * stream=0x003ced6c, const char *
format=0x62471998, localeinfo_struct * plocinfo=0x00000000, char *
argptr=0x003cedf8)  Line 1161 + 0x18 bytes      C++
        msvcr90d.dll!_vsnprintf_l(char * string=0x02de2bf8, unsigned int
count=128, const char * format=0x62471984, localeinfo_struct *
plocinfo=0x00000000, char * ap=0x003cedf8)  Line 138 + 0x15 bytes       C
        msvcr90d.dll!_vsnprintf(char * string=0x02de2bf8, unsigned int
count=128, const char * format=0x62471984, char * ap=0x003cedf8)  Line 190 +
0x17 bytes      C
        OSGBase_d.dll!OSG::Log::doLog(const char * format=0x62471984, ...)
Line 850 + 0x1d bytes   C++
        OSGSystem_d.dll!OSG::Window::doFrameExit()  Line 1533 + 0x69 bytes
C++
        OSGSystem_d.dll!OSG::Window::frameExit()  Line 1936 + 0x12 bytes
C++
        OSGSystem_d.dll!OSG::Window::render(OSG::RenderActionBase *
action=0x02d6b9b8)  Line 1831 + 0x12 bytes      C++
        OSGUtil_d.dll!OSG::SimpleSceneManager::redraw()  Line 883 + 0x27
bytes   C++
        BioSG-test.exe!mywnd::onResize(int width=1008, int height=732)  Line
203 + 0x15 bytes        C++
        BioSG-test.exe!OpenGLWindow::WindowProc(HWND__ * hWnd=0x000f1140,
unsigned int uMsg=5, unsigned int wParam=0, long lParam=47973360)  Line 234
+ 0x1d bytes    C++

Is there an easy way to redirect the logging? One of the GUIs does include a
tabbed log window which should contain all the stuff. Additionally, my
programs don't have a console.

Aloha, Andi


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