Hi all,
I need to pass to a shader more than 16 textures (the hardware supports
it). I use to "bind" them using the following command:
cnkMat->subChunk(texOld , slot_unit);
cnkMat->addChunk(texNew, slot_unit);
The OSG log return me the following message:
WARNING: addChunk: index 17 > Numslots 16, ignored!
Browsing OpenSG source code i found the following define:
#define osgMaxTexImages 16
Is there any possibility to increase these value? Theorically if the
hardware support it should be possible but I do not know how to do it in
OpenSG.
Thank you.
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