> hm, you should be able to just increase that number in OSGTextureChunk.h > (you are using OpenSG 1.x, right?) and recompile. That should allow you > to add more textures to a ChunkMaterial or more precisely the State > object it holds internally. Every State you create will have that many > slots for textures on it, so don't set it to some huge number, because > that will just waste memory (something like 32, if the hardware supports > that many textures should be ok though). > I'm not sure if we want to do this change for everyone though. How many > textures can hardware handle nowadays? > > Thank you very much. :) I have recompiled OpenSG using 32 as max num of slots for texture and it seems it is working. Right now I think that most of mid-high video card can support 32 texture unit ( as shader samplers...).
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