Hi, On Thu, Jul 30, 2009 at 7:14 PM, Thiago Bastos<[email protected]> wrote: > Hello everyone, > > Does anyone have a working FBX loader for OpenSG, or plan on > developing one in the upcoming months?
No, sorry.... But we wrote a loader for our native system, and it was fairly easy and fast to implement. > We've been struggling yet again to export 3dsMax models into OpenSG. > MaxConnect isn't getting parts of the geometry right, while other > exporters don't get the materials right. MaxConnect hasn't been > maintained for a while and we don't have any other native OpenSG > exporter for 3dsMax. > > However, since the advent of FBX and its free SDK, it seems pointless > to maintain a 3dsMax exporter. Maintaining an FBX loader seems a much > better investment -- even better than a Collada loader, since (correct I totally agree with you. There should be a FBX loader. The FBX loader even loads Collada, so that´s another benefit that comes for free. > me if I'm wrong) FBX is faster, simpler, and has great exporters for > 3dsMax and Maya. And it's also supported by Blender and Google > SketchUp... ... and much/many more.... Regards, Toni ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
