Hi.

I'm new to OpenSG. I'm interested in performing volume rendering 
utilizing multiple GPUs (not necessarily located on one graphics card). 
One possible solution I have in mind is to use a multi bricking strategy 
and to distribute the bricks among the GPUs. When investigating 
frameworks that already implement similar features, I read about OpenSG 
and its capabilities regarding rendering on clusters. Now I wonder if 
OpenSG already possesses something similar / could easily be extended. 
Would you be so kind and state your opinions?

Best regards and thanks!

Stefan Zellmann

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