Hi Volker,

Carsten Neumann wrote:
>> I had a quick look at the Cal3D implementation for 1.8, it seems to be 
>> more like a prove of concept or is it actually used somewhere?
> 
> there are some restrictions wrt to multi threading and doing the vertex 
> skinning in hardware is not fully fledged out because IIRC at the time 
> Dirk wrote this code the drivers had some interesting issues with the 
> shaders.

Yup. That was a couple years ago. It was designed as a fairly thin wrapper 
around Cal3D, not a general character animation package. What Carsten is 
working 
  on is more general. There is also the contrib code in MayaExporter that has 
the capability to handle some deformable geometry and the 
LinearCombinerGeometry 
for simpler things.

Hope it helps

        Dirk

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