Hello everybody,

I'm trying to pass a vec3f array to my shader programm using the function:
shader->setUniformParameter(const char* name, const osg:MFVec3f &value)

On shader side I have the parameter: uniform vec3 vectors[NUMPOINTS]
Using a single vector
shader->setUniformParameter("vectors", osg::Vec3f(0.8f, -0.2f, 0.2f)); it works fine. But using a MFVec3f it doesn't work.

Can anybody help me using the MFVec3f?

Thanks and regards,
Anne

<<attachment: anne-kathrin_braun.vcf>>

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