Hi, Dirk Reiners wrote: That's new to me, too. Thanks for the explanation!Hi Anne, Anne Braun wrote:Hey Daniel,thanks for your hint. Using your little trick, I was able to debug my fragment shader. The working code looks like this: MFVec3f parameters = MFVec3f(); <- without specifying the field size!!!Ah! Sorry we missed that one. Yes, passing in the size will set the actual size to 3, not just reserve 3 elements. So your push_backs were put into elements 3, 4 and 5, and you got uninitialized data into the shader in 0, 1 and 2. Always happy to help. ;)Thanks to Daniel for the hint! Daniel |
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