On 2010-01-25 11:25, Marcus Lindblom wrote: > It's an implementation of Bullet's (the physics engine) > btStridingMeshInterface that allows one to use OSG::Geometry:s as source > data for collision meshes.
Obviously: #define ORZ_RUNTIME_ASSERT(e) if(e) throw std::runtime_error(#e); Should be: #define ORZ_RUNTIME_ASSERT(e) if(!e) throw std::runtime_error(#e); But you'll soon discover that. :) (We're using a more advanced assert implementation that includes, line, file, function and a call stack, and is MSVS-specific at the moment.) Cheers, /Marcus ------------------------------------------------------------------------------ Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users