On 2010-01-25 11:25, Marcus Lindblom wrote:
> It's an implementation of Bullet's (the physics engine)
> btStridingMeshInterface that allows one to use OSG::Geometry:s as source
> data for collision meshes.

Obviously:

#define ORZ_RUNTIME_ASSERT(e) if(e) throw std::runtime_error(#e);

Should be:

#define ORZ_RUNTIME_ASSERT(e) if(!e) throw std::runtime_error(#e);

But you'll soon discover that. :)

(We're using a more advanced assert implementation that includes, line, 
file, function and a call stack, and is MSVS-specific at the moment.)

Cheers,
/Marcus


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