On 2010-01-26 07:13, Dirk Reiners wrote: > > Hi Marcus, > > On 01/25/2010 04:25 AM, Marcus Lindblom wrote: >> Hi all, >> >> I'd just thought I'd post this here, so that anyone could find it easily >> (until it's added into contrib or wherever suitable). >> >> It's an implementation of Bullet's (the physics engine) >> btStridingMeshInterface that allows one to use OSG::Geometry:s as source >> data for collision meshes. >> >> It places some restrictions on the OSG::Geometry (only triangles and >> triangle strips and only floats) but it works well for VRML-loaded >> meshes so I hope it'll be useful. > > that sounds pretty cool! Could we coax you into write a little demo example > that > uses it with Bullet? Something that has a bunch of simple shapes falling and > bouncing (always a favorite physics demo)? :) > > I'd be very happy to add that to the system! Given that none of us have any > experience with Bullet it would probably take us a lot of time, but given that > you use it I'd hope it would be pretty simple...
We don't have collision response and dynamics in our app, hence no experience with that, but I should be able to steal enough of that code from some other Bullet example. :) I'll see what I can come up with. This week(-end) is rather busy though. Cheers, /Marcus ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users