Hi Marcus, On 01/25/2010 04:25 AM, Marcus Lindblom wrote: > Hi all, > > I'd just thought I'd post this here, so that anyone could find it easily > (until it's added into contrib or wherever suitable). > > It's an implementation of Bullet's (the physics engine) > btStridingMeshInterface that allows one to use OSG::Geometry:s as source > data for collision meshes. > > It places some restrictions on the OSG::Geometry (only triangles and > triangle strips and only floats) but it works well for VRML-loaded > meshes so I hope it'll be useful.
that sounds pretty cool! Could we coax you into write a little demo example that uses it with Bullet? Something that has a bunch of simple shapes falling and bouncing (always a favorite physics demo)? :) I'd be very happy to add that to the system! Given that none of us have any experience with Bullet it would probably take us a lot of time, but given that you use it I'd hope it would be pretty simple... Thanks Dirk ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users