Hi Marcus,

On 01/25/2010 04:25 AM, Marcus Lindblom wrote:
> Hi all,
>
> I'd just thought I'd post this here, so that anyone could find it easily
> (until it's added into contrib or wherever suitable).
>
> It's an implementation of Bullet's (the physics engine)
> btStridingMeshInterface that allows one to use OSG::Geometry:s as source
> data for collision meshes.
>
> It places some restrictions on the OSG::Geometry (only triangles and
> triangle strips and only floats) but it works well for VRML-loaded
> meshes so I hope it'll be useful.

that sounds pretty cool! Could we coax you into write a little demo example 
that 
uses it with Bullet? Something that has a bunch of simple shapes falling and 
bouncing (always a favorite physics demo)? :)

I'd be very happy to add that to the system! Given that none of us have any 
experience with Bullet it would probably take us a lot of time, but given that 
you use it I'd hope it would be pretty simple...

Thanks

        Dirk



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