Hello Michael, Michael Raab wrote: > 1.) we get 4 lights in both windows > 2.) the lights are below the root of the graph
are they siblings of each other or do they form a chain, i.e. they are children of each other? If they are siblings at which at which child index is the scene, i.e. is it possible that children 0-5 are lights, child 6 is the scene root and then children 7,8 are the last two lights? > 3.) We have tested both the same renderaction and a similar copy of it. Which > solution would you advise for using renderactions with the 2 windows? using one should be fine, I was just hoping to find something that gives a hint at the cause of the problem. > 4.) I did a test with glintercept this morning. In my scenario are 8 lights. > In 'double window mode' the last two are missing. As far as I can see when > using the second window there are only lights 0-5 enabled. I'm attaching the > logs of the single window run and the double window logs for client and > server app. > Hope you have any idea.. hm, for some reason only the first six lights seem to have their state activated. Can you run the program under a debugger, place a breakpoint on osg::Light::renderEnter and osg::RenderAction::dropLight and make sure that they both get called 8 times per frame? Is it possible for you to send the code you used to get the glIntercept logs? Cheers, Carsten ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users