Hi all,

finally tested your proposal. 
Its solves the problem of adding a multidisplay window some when after scene
creation. Thanks for this.

But we have another problem in this context. We have a scenario that
contains 6 lights. In single mode and in simple multidisplay (1 Window,
several render servers) mode in works as expected. In another context where
we use a second independent multidisplaywindow (see my previous mails) to
render an orthogonal view in a separate window, only the first 4 lights
work. Do you have any idea what can cause such behaviour? It seems to be
caused by adding the second window..

Best regards,
Michael



-----Original Message-----
From: Dirk Reiners [mailto:dirk.rein...@gmail.com] 
Sent: Freitag, 15. Januar 2010 04:37
To: opensg-users@lists.sourceforge.net
Subject: Re: [Opensg-users] MultiDisplayWindow Problem (1.8)


        Hi Carsten,

On 01/14/2010 06:48 PM, Carsten Neumann wrote:
>
> hm, I think, although what is mostly wanted is to exclude the prototypes
> and the start thing is mostly a means to that end.
> So, how about the attached instead that compares entries in the factory
> store with their prototype:
>
> if(fc->getType().getPrototype() == NullFC ||
> fc->getType().getPrototype() == fc )
> continue;
>
> That seems like a better test to me, since it should also be able to
> deal with the case where a lib with new types is dlopen'd at runtime,
> i.e. where not all protos are next to each other in the factory store.
> The NullFC test is needed because for some reason DynFieldAttachments
> don't have a prototype... ?
>
> Comments?

Sounds like a better idea than mine. :)

        Dirk


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