Hello Michael, Michael Raab wrote: > for the desktop app, the ortho view should be shown on a separate > machine,too. This is quiet similar from this point of view.
ok, in that case always using MDW seems even more like the right thing to do: MDW can have viewports added to itself. These viewports get replicated on the servers, but don't show up locally. Additionally it can have a clientWindow with its own viewport(s) on it. This one is rendered locally on the client and its viewports don't show up on the servers. For the desktop case you'd set up a MDW with one server and viewport for the ortho view plus a client window that renders the scene locally. For the CAVE case you add more servers and viewports for the different sides of the cave and optionally leave out the client window. Cheers, Carsten ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users