Hi Dirk, hi all

that was the answer that I was searching for. Thanks for this.
Below you mentioned one big viewport that will be split between all servers.
What if I want to use the ProjectionCameraDecorator for a n sided CAVE 
environment rendered by n servers. What equipment do I need? 
I guess:
 - One camera to be decorated
 - One ProjectionCameraDecorator and ProjectionSurface description for each wall
 - One viewport for each wall? Or is one viewport for all sufficient?

Best regards,
Michael

-------- Original-Nachricht --------
> Datum: Tue, 30 Mar 2010 08:56:14 -0500
> Von: Dirk Reiners <dirk.rein...@gmail.com>
> An: opensg-users@lists.sourceforge.net
> Betreff: Re: [Opensg-users] OpenSG Cluster Configuration

> 
>       Hi Michael,
> 
> On 03/30/2010 08:41 AM, Michael Raab wrote:
> > Hi all,
> >
> > I'm currently dealing with the configuration of a cluster environment
> using
> > OpenSG 1.8 and got a question.
> >
> > 1.) How does the assignment between viewport and render server work? For
> > MultiDisplayWindows it is possible to assign more viewports than render
> > servers. Imagine I want to render several sides of a CAVE with an
> overlay on
> > each of them. I would need 1 MDW, n server applications and 2*n
> viewports (1
> > scene and 1 overlay viewport). Furthermore I need to connect one
> addional
> > server to render an orthographic view on a separate machine. The plan
> would
> > be to add one more viewport (+ ortho cam) to the MDW. Do I need to do
> the
> > assignment between viewport und server manually? If yes, how can I do
> that?
> > If no, how does it work instead?
> 
> The easiest way to think about is to imagine the MDW as one giant window
> that is 
> just split between the different servers, depending on the server
> configuration.
> 
> In the simplest case you have an n wide x 1 high server configuration. In
> that 
> case the leftmost 1 nth of the MDW is displayed on the first server, the
> 2nd on 
> the second and so on. For n x m the first n are the top row, the second
> the next 
> one and so on. But that's really only useful for n x m tiled walls, for
> your 
> case n x 1 is easier.
> 
> In this context you can set up viewports any way you want. If you make one
> big 
> one over the whole window it will be equally split between all the
> servers. If 
> you make a little one that is only 1 nth of the window width it will only
> be 
> shown on the first server and so on. If you make a big one plus one big
> overlay 
> one they both will be split between all servers.
> 
> Hope it helps
> 
>       Dirk
> 
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