Hi Dirk, hi all that was the answer that I was searching for. Thanks for this. Below you mentioned one big viewport that will be split between all servers. What if I want to use the ProjectionCameraDecorator for a n sided CAVE environment rendered by n servers. What equipment do I need? I guess: - One camera to be decorated - One ProjectionCameraDecorator and ProjectionSurface description for each wall - One viewport for each wall? Or is one viewport for all sufficient?
Best regards, Michael -------- Original-Nachricht -------- > Datum: Tue, 30 Mar 2010 08:56:14 -0500 > Von: Dirk Reiners <dirk.rein...@gmail.com> > An: opensg-users@lists.sourceforge.net > Betreff: Re: [Opensg-users] OpenSG Cluster Configuration > > Hi Michael, > > On 03/30/2010 08:41 AM, Michael Raab wrote: > > Hi all, > > > > I'm currently dealing with the configuration of a cluster environment > using > > OpenSG 1.8 and got a question. > > > > 1.) How does the assignment between viewport and render server work? For > > MultiDisplayWindows it is possible to assign more viewports than render > > servers. Imagine I want to render several sides of a CAVE with an > overlay on > > each of them. I would need 1 MDW, n server applications and 2*n > viewports (1 > > scene and 1 overlay viewport). Furthermore I need to connect one > addional > > server to render an orthographic view on a separate machine. The plan > would > > be to add one more viewport (+ ortho cam) to the MDW. Do I need to do > the > > assignment between viewport und server manually? If yes, how can I do > that? > > If no, how does it work instead? > > The easiest way to think about is to imagine the MDW as one giant window > that is > just split between the different servers, depending on the server > configuration. > > In the simplest case you have an n wide x 1 high server configuration. In > that > case the leftmost 1 nth of the MDW is displayed on the first server, the > 2nd on > the second and so on. For n x m the first n are the top row, the second > the next > one and so on. But that's really only useful for n x m tiled walls, for > your > case n x 1 is easier. > > In this context you can set up viewports any way you want. If you make one > big > one over the whole window it will be equally split between all the > servers. If > you make a little one that is only 1 nth of the window width it will only > be > shown on the first server and so on. If you make a big one plus one big > overlay > one they both will be split between all servers. > > Hope it helps > > Dirk > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users -- Sicherer, schneller und einfacher. Die aktuellen Internet-Browser - jetzt kostenlos herunterladen! http://portal.gmx.net/de/go/atbrowser ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users