Hi Michael, On 04/01/2010 05:15 AM, Michael Raab wrote: > Hi Dirk, hi all > > that was the answer that I was searching for. Thanks for this. > Below you mentioned one big viewport that will be split between all servers. > What if I want to use the ProjectionCameraDecorator for a n sided CAVE > environment rendered by n servers. What equipment do I need? > I guess: > - One camera to be decorated > - One ProjectionCameraDecorator and ProjectionSurface description for each > wall > - One viewport for each wall? Or is one viewport for all sufficient?
The first one. Given that each PCD needs a separate viewport you will need one for each wall. Hope it helps Dirk P.S.: Put some pictures in the Gallery when you got it up and running! ;) ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users