Hi everyone,
got problems with the textureBackground, the resulting screen always stays
black and the texture isn't shown
(i've taken care that paths are correct -> also i can query correct image
height and width from the image, so i suppose that the image is loaded
correctly).
Does someone have any idea what might be wrong?
here's my code snippet:
ViewportPtr controlViewport =
_smgr->getWindow()->getPort(0);
ImagePtr bkgImage = Image::create();
beginEditCP(bkgImage);
bkgImage->read(imageFullPath.c_str());
endEditCP(bkgImage);
#ifdef OPENSG_18
ImageBackgroundPtr imageBkg = ImageBackground::create();
beginEditCP(imageBkg);
imageBkg->setImage(bkgImage);
imageBkg->setScale(true);
endEditCP(imageBkg);
#else
#ifdef OPENSG_20
TextureBackgroundPtr imageBkg = TextureBackground::create();
TextureObjChunkRecPtr bkgTex = TextureObjChunk::create();
bkgTex->setImage(bkgImage);
bkgTex->setScale(true);
imageBkg->setTexture(bkgTex);
//imageBkg->setScale(true);
//TODO: test this
#endif
#endif
beginEditCP(controlViewport);
controlViewport->setBackground(imageBkg);
endEditCP(controlViewport);
thx in advance
cheers Georg
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