Thanks, that worked for me

Think i've started something here :)

-----Ursprüngliche Nachricht-----
Von: Carsten Neumann [mailto:carsten_neum...@gmx.net] 
Gesendet: Montag, 12. April 2010 18:14
An: opensg-users@lists.sourceforge.net
Betreff: Re: [Opensg-users] TextureBackground in OpenSG 2.0

        Hello Georg,

Georg Stevenson wrote:
> got problems with the textureBackground, the resulting screen always 
> stays black and the texture isn't shown
> (i've taken care that paths are correct -> also i can query correct 
> image height and width from the image, so i suppose that the image is 
> loaded correctly).
> 
> Does someone have any idea what might be wrong?

I can reproduce it and work around it by setting the color of the 
background to white:

texBG->setColor(OSG::Color4f(1.f, 1.f, 1.f, 0.f));

It looks as if the texture mode was GL_MODULATE instead of GL_REPLACE 
when the background draws the quad with the texture. I'm still trying to 
track down why that is the case though.

        Cheers,
                Carsten

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See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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