Hi Carsten,

On 04/12/2010 11:29 AM, Carsten Neumann wrote:
>
> doh, of course it's the OpenGL default...
>
> ok, so the basic problem is that TextureBG only has a TextureBaseChunk
> but no field for a TextureEnvChunk that would allow the user to set the
> environment mode for the texture. Do we just leave things as is and
> require the color to be set (like the above workaround) or should I add
> a field for an optional TextureEnvChunk ?
>
> Dirk, Gerrit: Opinions?

IMHO the main idea for the TBG was to make it quick and easy to put an image in 
the background, for more complicated stuff you can use the PolygonBackground 
that allows you to define a full material. In that spirit I would keep te TBG 
simple and not add a TexEnv.

The simplest fix IMHO is to just make 1,1,1,1 the default color and we should 
be 
good.; )

        Dirk

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