Hi Carsten, On 04/12/2010 11:29 AM, Carsten Neumann wrote: > > doh, of course it's the OpenGL default... > > ok, so the basic problem is that TextureBG only has a TextureBaseChunk > but no field for a TextureEnvChunk that would allow the user to set the > environment mode for the texture. Do we just leave things as is and > require the color to be set (like the above workaround) or should I add > a field for an optional TextureEnvChunk ? > > Dirk, Gerrit: Opinions?
IMHO the main idea for the TBG was to make it quick and easy to put an image in the background, for more complicated stuff you can use the PolygonBackground that allows you to define a full material. In that spirit I would keep te TBG simple and not add a TexEnv. The simplest fix IMHO is to just make 1,1,1,1 the default color and we should be good.; ) Dirk ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users