Hi Gerrit,
2010/6/16 Gerrit Voß <vo...@vossg.org>: > > Hi, > one question, is GL_STENCIL_INDEX just the debugger output as usually it > should be something like GL_STENCIL_INDEX8 ? > > But from http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Stencil > > Stencil > NEVER EVER MAKE A STENCIL buffer. All GPUs and all drivers do not > support an independent stencil buffer. If you need a stencil buffer, > then you need to make a Depth=24, Stencil=8 buffer, also called D24S8. > Please search for the example about GL_EXT_packed_depth_stencil on this > page. > > Could you give this a try instead. Thanks for this hint, it was not just debugging output, I set it wrongly to GL_STENCIL_INDEX. But even corrected it does not work. Another question: Do I have to set the _sfImage Field of the Renderbuffers? I did not do that for the Depthbuffer and it worked, so I didn't set the Image of the Stencilbuffer either. And if I have to set the Images, which OSG-Imageformat corresponds to GL_STENCIL_INDEX8_EXT and GL_DEPTH_COMPONENT24? Could this be the missing attachment? Thanks, Constantin ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users