Hello Constantin, Constantin Müller wrote: >> IIRC nobody every tried this for the packed depth/stencil buffer, I'm >> not sure what image format one would have to use for the read back, I'll >> have to check. >> > > I'm wondering if nobody ever did a readback of the Stencilbuffer, or
it's quite possible, since the stencil is usually only needed when trying to achieve a specific effect and even then readback is often not required - for performance reason most people will usually try quite hard to leave the data on the GPU only ;) > if there is an simplier approach to reach this goal, that I'm missing > here. sorry, I've lost a bit track of this and what parts you got working in the meantime. What is the problem you are currently stuck on? The readback of the combined depth/stencil buffer or something before that (like setting up the FBO with the buffers you need) ? Cheers, Carsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users