Hello Carsten, >> I'm wondering if nobody ever did a readback of the Stencilbuffer, or > > it's quite possible, since the stencil is usually only needed when > trying to achieve a specific effect and even then readback is often not > required - for performance reason most people will usually try quite > hard to leave the data on the GPU only ;) >
how can I get access to the stencil data from the image? I got the packed depth/stencil image, but how can I readout the stencil data? Is there any functionality available for that? >> if there is an simplier approach to reach this goal, that I'm missing >> here. > > sorry, I've lost a bit track of this and what parts you got working in > the meantime. What is the problem you are currently stuck on? The > readback of the combined depth/stencil buffer or something before that > (like setting up the FBO with the buffers you need) ? > The setup of the FBO should be ok by know, there are no warnings any more, but I couldn't test it. Frankly because I don't know how. I need to read the stencil values out and there I could see, if it's working or not. Thanks a lot, Constantin ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users