Hello,

I'm working on OpenSG 2.0 r2449. I have written a simple file w1.osg
with
bool ret = SceneFileHandler::the()->write(node, "w1.osg", false);

Reading it back by
NodeUnrecPtr prototype = SceneFileHandler::the()->read("w1.osg", NULL);
does not work as expected. This can be seen by the result of
subsequentially writing of the prototype node:

bool ret = SceneFileHandler::the()->write(prototype, "test_1.osg",
false);

I have uploaded the files to
http://drop.io/OpenSG_RenderEngine

I tried to debug it, but was stuck by a call to 
OSGScanParseSkel_parse(this);
which I could not resolve.

Could anyone take a short look what is happening on loading of this file
format. I think (with some uncertainty) that I have tested this format
with a former revision. Beside, file format '.osg' is working fine.

Best,
Johannes



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