Hello, I'm working on OpenSG 2.0 r2449. I have written a simple file w1.osg with bool ret = SceneFileHandler::the()->write(node, "w1.osg", false);
Reading it back by NodeUnrecPtr prototype = SceneFileHandler::the()->read("w1.osg", NULL); does not work as expected. This can be seen by the result of subsequentially writing of the prototype node: bool ret = SceneFileHandler::the()->write(prototype, "test_1.osg", false); I have uploaded the files to http://drop.io/OpenSG_RenderEngine I tried to debug it, but was stuck by a call to OSGScanParseSkel_parse(this); which I could not resolve. Could anyone take a short look what is happening on loading of this file format. I think (with some uncertainty) that I have tested this format with a former revision. Beside, file format '.osg' is working fine. Best, Johannes ____________ Virus checked by G DATA AntiVirusKit Version: AVF 21.102 from 22.06.2010 Virus news: www.antiviruslab.com ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users