Hello, today I discoverd that I'm unable to print scenes which contain texured geometry. The reason is that the GL_ARB_multitexture extension is not supported by my memory device context based GL render context. This leads to a failed gGlClientActiveTextureARB extension request in GeoVectorProperty::activate/deactivate which is not guareded against failure.
So I have the following questions: 1. Is it possible to guard the gGlClientActiveTextureARB extension request to avoid a crash? 2. Is there any information available how I can implement a robust printing service on the windows platform without resolving to a memory device context? Any information or hint with respect to point 2 is very much appreciated. Best, Johannes ____________ Virus checked by G DATA AntiVirusKit Version: AVF 21.94 from 15.06.2010 Virus news: www.antiviruslab.com ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users