Hello,

today I discoverd that I'm unable to print scenes which contain texured
geometry. The reason is that the GL_ARB_multitexture extension is not
supported by my memory device context based GL render context. This
leads to a failed gGlClientActiveTextureARB extension request in
GeoVectorProperty::activate/deactivate which is not guareded against
failure.

So I have the following questions:

1. Is it possible to guard the gGlClientActiveTextureARB extension
request to avoid a crash?
2. Is there any information available how I can implement a robust
printing service on the windows platform without resolving to a memory
device context?

Any information or hint with respect to point 2 is very much
appreciated.

Best,
Johannes



____________
Virus checked by G DATA AntiVirusKit
Version: AVF 21.94 from 15.06.2010
Virus news: www.antiviruslab.com

------------------------------------------------------------------------------
ThinkGeek and WIRED's GeekDad team up for the Ultimate 
GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the 
lucky parental unit.  See the prize list and enter to win: 
http://p.sf.net/sfu/thinkgeek-promo
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to