Hello Gerrit,
"Gerrit Voß" <vo...@vossg.org> schrieb im
Newsbeitrag news:1277428084.2503.43.ca...@feynman...
>> I still have to check the particular revision you use.
> after making two minor changes, remove the artificial node level
> the osg loader introduces and to handle the name attachment correctly
> while writing, I get the attached diff when reading and writing the
> file (w1.osg) with testWindowGLUT (r2449). I will push the changes to
> the latest version.
>
Sorry, but I need some more explanations. I'm not familiar with the patch
utility output.
>
> Assuming still have the problems could you run your
> test program with OSG_LOG_LEVEL=10 and sent me the output.
>
With the last revision? I will do but that will also take a little while...
> And maybe
> try it with testWindowGLUT (the writing is disabled by default with
> #if 0).
Yes, I will do...
>
> That the beacons have a node but no core is a bug inside the writer
> which can access and object even if there is only a weak reference
> left. While running the system itself sees no beacon.
>
Do I have a problem in the manner of the scene setup?
Best,
Johannes
------------------------------------------------------------------------------
This SF.net email is sponsored by Sprint
What will you do first with EVO, the first 4G phone?
Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users