Sorry this was a typo. It should be 

1. 0 - 0.083
2. 0.083 - 0.166
3. 0.166 - 0.25
and so on.

I'll try to summarize that. If I have 6 walls rendered by 6 servers and I want 
to split each this 6 walls horizontal in 2 rendered sections, I have to create 
12 ProjectionCameraDecorators (1 for each wall section), 12 FBOTextures (1 for 
each wall and eye) and 24 FBOViewports (1 for each wall section and eye). 

So I'll have 4 FBOViewports per wall and will have to setup 2 FBOViewports from 
0 to 0.5 and 2 FBOViewports from 0.5 to 1.0.

Correct? Do I miss something?

Thanks,
Michael

-------- Original-Nachricht --------
> Datum: Mon, 05 Jul 2010 13:43:07 -0500
> Von: Carsten Neumann <carsten_neum...@gmx.net>
> An: opensg-users@lists.sourceforge.net
> Betreff: Re: [Opensg-users] OpenSG 1.8 - Passive Stereo

>       Hello Michael,
> 
> Michael Raab wrote:
> > if I'm using exactly one view (2 overlayed FBO's) per render server I 
> > works perfectly. But if I'm using more than 1 I don't get the expected 
> > results. When I'm using no FBO's but simple Viewports I can setup them
> like:
> > 
> > 1.   0 - 0.83
> > 2.   0.83 - 0.1666
> > 3. 0.1666 - 0.25 ....
> 
> hm, what are these numbers (2nd line looks odd, typo?) ?
> 
> > ... I get the expected results. Server 1 renders the first 2 viewports 
> > side by side. How can this be done with FBO's?
> 
> I'm not sure I fully understand what you want to do, but if you want 
> more than one 'real' viewport rendered on a server you probably have to 
> add more FBOViewports that target the correct part of the underlying 
> image. After all FBOVs are rendered the image matches what the server is 
> supposed to render, then you post-process that image to get the final 
> view for that server.
> 
>       Cheers,
>               Carsten
> 
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