Hello Georg, Georg Wünsch wrote: > for a test app, I am trying to render a scene into a texture and reuse > it outside opensg 1.8 for filling the background of a standard qt > widget with the scene. > > Can anyone please give me some guidance on how to set up something with > the simplescenemanager?
take a look at Tutorials/29FBOTexture.cpp for an example how to render a scene to a texture using the FBOViewport. In that example the texture is then later used in the main scene (that part you probably don't need). I assume that to use it with Qt you have to get the image from the GPU into main memory, use FBOViewport::setReadBuffer(true) to achieve that. Cheers, Carsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users