Hello Carsten,
thanks for the quick reply! :)
>
> > I have a scene where I rapidly destroy and remake geometries with shader
> > materials.
>
> hmm, you probably know this, but I would expect this to be fairly
> expensive operations. Does your use case allow you to reuse some of
> these objects?
>
It's a test/stress scene ;)
But interestingly its just 5 Geometries and the freeze occurs already after
the fifth frame.
..and it may be linked to my scene graph structure, it only occurs when
chaining the geometries.
Also, I use the deferred shading stage with custom shaders in the materials.
I've never looked at the details of those classes, so unfortunately I
> don't know what tradeoffs are made in their implementation. My guess
> would be that Gerrit had found that ShaderCacheTreeV3 performs best in
> general :)
>
sure, that must be it, just wondering if I should try one of the other
options (there are five options) .
I will stick to the map for now, if I run into other issues I will report
them here :)
best regards,
Victor
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