Dear all,
I just spend some time to finally get video+audio working together My issue is the frame rate.. it drops to 13-16 fps for a resolution of 1920x1080 I use libav and OpenAL, but this should not matter as I decode everything in a thread.. There I also write the frame data into OSG Images and store them for later.. When I reach a certain frame I set the OSG Image to a texture chunk, and my draw time goes up drastically.. Is it possible to send and cache the images to the GPU to avoid the drop in fps? I would also be interested in displaying video in a distributed visualization environment, does OpenSG have infrastructure for that somewhere? best regards, Victor
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