Dear all,

I just spend some time to finally get video+audio working together

My issue is the frame rate.. it drops to 13-16 fps for a resolution
of 1920x1080

I use libav and OpenAL, but this should not matter as I decode everything
in a thread..
There I also write the frame data into OSG Images and store them for later..

When I reach a certain frame I set the OSG Image to a texture chunk, and my
draw time goes up drastically..

Is it possible to send and cache the images to the GPU to avoid the drop in
fps?


I would also be interested in displaying video in a distributed
visualization environment, does OpenSG have infrastructure for that
somewhere?


best regards,
Victor
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