Hello Carsten,

I have just compiled the example from the last revision. But I got the 
following compiler error:

hiresimage.cpp(557) : error C2065: 'GL_DEPTH24_STENCIL8' : undeclared 
identifier

I did download the latest glext.h file but it is nowhere included in the 
OpenSG code. On the other hand the file OSGGLEXT.h states

'All these are taken verbatim from the nVidia Linux glext.h',

but it does not contain the above symbol. What is the correct way to handle 
this situation. Should we include the gl/glext.h header in the example or 
should the OSGGLEXT.h header be expanded? Why does the OSGGLEXT.h not 
include the native gl files?

Best,
Johannes




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