Hello Carsten, I have just compiled the example from the last revision. But I got the following compiler error:
hiresimage.cpp(557) : error C2065: 'GL_DEPTH24_STENCIL8' : undeclared identifier I did download the latest glext.h file but it is nowhere included in the OpenSG code. On the other hand the file OSGGLEXT.h states 'All these are taken verbatim from the nVidia Linux glext.h', but it does not contain the above symbol. What is the correct way to handle this situation. Should we include the gl/glext.h header in the example or should the OSGGLEXT.h header be expanded? Why does the OSGGLEXT.h not include the native gl files? Best, Johannes ------------------------------------------------------------------------------ Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users