Dear OpenSG user,

I'm going further in my investigation in the version 2.0 of OpenSG and
struggled into a strange behavior.

I'm compiling the "testSHLEarth.cpp" test, but when executing it I get
only the background. Can't see at all the sphere (earth).
All shaders compile fine, without warnings, and images are correctly
loaded. GDebugger confirms this and catches no OpenGL errors.

Only console warnings I get are regarding NVidia extensions: I have an
ATI Mobility Radeon HD 4670:
WARNING: Window::getFunctionByName: Couldn't get function 'glCombinerParameterfv
NV' for Window 0000000002FD7D80.
WARNING: Window::getFunctionByName: Couldn't get function 'glCombinerStageParame
terfvNV' for Window 0000000002FD7D80.
WARNING: Window::getFunctionByName: Couldn't get function 'glCombinerInputNV' fo
r Window 0000000002FD7D80.
WARNING: Window::getFunctionByName: Couldn't get function 'glCombinerOutputNV' f
or Window 0000000002FD7D80.
WARNING: Window::getFunctionByName: Couldn't get function 'glFinalCombinerInputN
V' for Window 0000000002FD7D80.
WARNING: SimpleSHLChunk: link status: Fragment shader(s) linked, vertex shader(s
) linked.
blue loaded
WARNING: SimpleSHLChunk: link status: Fragment shader(s) linked, vertex shader(s
) linked.
red loaded
WARNING: SimpleSHLChunk: link status: Fragment shader(s) linked, vertex shader(s
) linked.
Press any key to continue . .

Removing the shader chunk the earth comes back.
I have no clue of what is happening; also tested creating a very basic
shader writing only glFragColor with a very simple material attached
to a sphere. Again the geometry disappears and can only see the
background.

My current OpenSG2 revision is 2511 (64bit), compiled on Windows7 64bit.

Any ideas?

Bests,

Josef

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