Hi Carsten,
> hmm, it has to be something windows specific. Is this Windows 7, i heard > it prefers IPv6 which might cause trouble... Has been tested on both Windows XP 64 bit and Windows 7 64 bit. Both are blocking in the redraw call of the manager, in the display function Unfortunately I don't have yet a working debug build (I'm compiling that), but here you have a stack in release: ntdll.dll!000000007700135a() [I frame indicati di seguito possono essere errati e/o mancanti, non sono stati caricati simboli per ntdll.dll] mswsock.dll!000007fefc741e35() mswsock.dll!000007fefc741f96() ws2_32.dll!000007fefdca4efc() ws2_32.dll!000007fefdca4e7d() OSGBase.dll!00000000100b91c8() OSGBase.dll!00000000100ae6fc() OSGSystem.dll!0000000000484d94() OSGSystem.dll!000000000047012b() OSGSystem.dll!000000000046eab2() TestClient.exe!display() seems that it is waiting indefinitely on a socket for some data. > is this on a single machine or on two different ones? I'm running it on the same machine, using basic tutorial, no command line apart from server name > > yes, probably, but for a ClusterWindow quite a bit happens as part of > drawing, so it would be very helpful if you could narrow it down a bit. > Sorry, of the top of my head I can't think of anything that would > (should) make a difference on 64 bit windows. I'll try to dig more, as soon I have a working Debug build. Bests, Josef ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users