Hi Carsten,

> hmm, it has to be something windows specific. Is this Windows 7, i heard
> it prefers IPv6 which might cause trouble...

Has been tested on both Windows XP 64 bit and Windows 7 64 bit. Both
are blocking in the redraw call of the manager, in the display
function
Unfortunately I don't have yet a working debug build (I'm compiling
that), but here you have a stack in release:

        ntdll.dll!000000007700135a()    
        [I frame indicati di seguito possono essere errati e/o mancanti, non
sono stati caricati simboli per ntdll.dll]
        mswsock.dll!000007fefc741e35()  
        mswsock.dll!000007fefc741f96()  
        ws2_32.dll!000007fefdca4efc()   
        ws2_32.dll!000007fefdca4e7d()   
        OSGBase.dll!00000000100b91c8()  
        OSGBase.dll!00000000100ae6fc()  
        OSGSystem.dll!0000000000484d94()        
        OSGSystem.dll!000000000047012b()        
        OSGSystem.dll!000000000046eab2()        
        TestClient.exe!display()

seems that it is waiting indefinitely on a socket for some data.

> is this on a single machine or on two different ones?

I'm running it on the same machine, using basic tutorial, no command
line apart from server name

>
> yes, probably, but for a ClusterWindow quite a bit happens as part of
> drawing, so it would be very helpful if you could narrow it down a bit.
> Sorry, of the top of my head I can't think of anything that would
> (should) make a difference on 64 bit windows.

I'll try to dig more, as soon I have a working Debug build.

Bests,

Josef

------------------------------------------------------------------------------
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to