For various reasons we need to be able to run our application using ATI
graphics cards. As a result I have recently started testing OpenSG and I
have noticed that the "shaders.cpp" example application doesn't run
correctly. It appears that the GLSL code compiles correctly, but the
geometry is never rendered. Does anyone on the mailing list
have experience with running OpenSG using shaders on ATI hardware, or know
why the sample app is not working correctly?
Thanks,
Aron
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