Hi Aron, check if it's the same issue (on OpenSG2) : http://www.mail-archive.com/opensg-users@lists.sourceforge.net/msg13662.html
I'm hoping too for a solution... Josef On Tue, Apr 5, 2011 at 5:31 PM, Aron Bierbaum <aronbierb...@gmail.com> wrote: > For various reasons we need to be able to run our application using ATI > graphics cards. As a result I have recently started testing OpenSG and I > have noticed that the "shaders.cpp" example application doesn't run > correctly. It appears that the GLSL code compiles correctly, but the > geometry is never rendered. Does anyone on the mailing list > have experience with running OpenSG using shaders on ATI hardware, or know > why the sample app is not working correctly? > Thanks, > Aron > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users > > -- Josef ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users