Hi Aron,

check if it's the same issue (on OpenSG2) :
http://www.mail-archive.com/opensg-users@lists.sourceforge.net/msg13662.html

I'm hoping too for a solution...

Josef

On Tue, Apr 5, 2011 at 5:31 PM, Aron Bierbaum <aronbierb...@gmail.com> wrote:
> For various reasons we need to be able to run our application using ATI
> graphics cards. As a result I have recently started testing OpenSG and I
> have noticed that the "shaders.cpp" example application doesn't run
> correctly. It appears that the GLSL code compiles correctly, but the
> geometry is never rendered. Does anyone on the mailing list
> have experience with running OpenSG using shaders on ATI hardware, or know
> why the sample app is not working correctly?
> Thanks,
> Aron
> ------------------------------------------------------------------------------
> Xperia(TM) PLAY
> It's a major breakthrough. An authentic gaming
> smartphone on the nation's most reliable network.
> And it wants your games.
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>
>



-- 
Josef

------------------------------------------------------------------------------
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
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