On 05/10/2011 02:42 AM, Gerrit Voß wrote: > Hi, > > On Tue, 2011-05-10 at 02:27 -0500, Andres Ussa Caycedo wrote: > >> On 05/10/2011 12:51 AM, Gerrit Voß wrote: >> >>> Hi, >>> >>> On Mon, 2011-05-09 at 21:55 -0500, Andres Ussa Caycedo wrote: >>> >>> >>>> Hi, this is what I got by: >>>> >>>> find /usr/local | grep -i osgbase >>>> >>>> /usr/local/lib/dbg/libOSGBase.so >>>> /usr/local/include/OpenSG/OSGBaseFunctions.h >>>> /usr/local/include/OpenSG/OSGBaseTypeTraits.h >>>> /usr/local/include/OpenSG/OSGBaseThread.h >>>> /usr/local/include/OpenSG/OSGBaseTypes.h >>>> /usr/local/include/OpenSG/OSGBase.h >>>> /usr/local/include/OpenSG/OSGBaseFunctions.inl >>>> /usr/local/include/OpenSG/OSGBaseFieldDataType.h >>>> >>>> >>> >>> >> Ok, this is what I did: >> >> target_link_libraries (MedievalTown >> ${inVRs_LIBRARIES} >> inVRsControllerManager >> inVRsOpenSGSceneGraphInterface >> # inVRsNetwork >> inVRsInteraction >> inVRsNavigation >> inVRsHeightMap >> inVRsCollisionMap >> inVRsTextureManager >> inVRsSkybox >> libOSGWindowGLUT.so >> irrXML) >> if (WIN32) >> target_link_libraries(MedievalTown >> debug OSGBaseD.lib >> debug OSGSystemD.lib >> debug OSGWindowGLUTD.lib >> optimized OSGBase.lib >> optimized OSGSystem.lib >> optimized OSGWindowGLUT.lib) >> endif (WIN32) >> >> now, I got the following error, don't know if it got better or >> worse :S >> >> -- Configuring done >> -- Generating done >> -- Build files have been written >> to: /home/andres/Downloads/MedievalTown/build >> Linking CXX executable MedievalTown >> /usr/bin/ld: cannot find -lOSGWindowGLUT >> collect2: ld returned 1 exit status >> make[2]: *** [MedievalTown] Error 1 >> make[1]: *** [CMakeFiles/MedievalTown.dir/all] Error 2 >> make: *** [all] Error 2 >> >> almost there? >> > yes, you have to tell cmake where to find the library, try adding > > link_directories(/usr/local/lib/dbg) > > before the call to target_link_libraries or add the library file > including the whole path: > > /usr/local/lib/dbg/libOSGWindowGLUT.so > > kind regards > gerrit > FINALLYYYY!!! got it, I got a couple errors later, but they were the same, but with the "final" MedievalTown, THANK YOU SO MUCH!!! I've been fighting against it for a month or more, you are great, thank you... and have a nice day :D
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