Hi, On Fri, 2011-11-18 at 20:28 +0800, Gerrit Voß wrote: > Hi, > > On Fri, 2011-11-18 at 11:54 +0100, Johannes S. Mueller-Roemer wrote: > > Hi, > > > > when using shaders (SimpleSHLChunk) with automatic variables (such as > > OSGInvViewMatrix) within a ChunkOverrideGroup, the corresponding > > variable is never evaluated (the evaluate function in which the uniform > > should be set is not called) and remains zero. A minimal example is > > attached. > > > > Any ideas on how to solve this? > > I'll have a look.
yep, it was a bug in handling the vars for SimpleSHLChunk if it moves through the OverrideGroup. I commited a fix, with it your test program shows the same results for both cases. kind regards gerrit ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users