Hi,

On Fri, 2011-11-18 at 20:28 +0800, Gerrit Voß wrote:
> Hi,
> 
> On Fri, 2011-11-18 at 11:54 +0100, Johannes S. Mueller-Roemer wrote:
> > Hi,
> > 
> > when using shaders (SimpleSHLChunk) with automatic variables (such as 
> > OSGInvViewMatrix) within a ChunkOverrideGroup, the corresponding 
> > variable is never evaluated (the evaluate function in which the uniform 
> > should be set is not called) and remains zero. A minimal example is 
> > attached.
> > 
> > Any ideas on how to solve this?
> 
> I'll have a look.

yep, it was a bug in handling the vars for SimpleSHLChunk if it moves
through the OverrideGroup. I commited a fix, with it your test program
shows the same results for both cases.

kind regards
  gerrit



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