Hi all, we're trying to render some volume texture data. The data was loaded from dds. If we use a non-compressed version of the dds file, the rendering is as expected. Using the compressed volume texture, things get weird. The rendering result looks like a tiled version of the result we would expect.
I've uploaded two examples, one using a non-compressed volume map and one using the compressed version: https://rapidshare.com/files/2533492001/volumemapping.osb https://rapidshare.com/files/1967898554/volumemapping_dxt1.osb Maybe someone can have a look... Thanks, Michael ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users