Hi all,

we're trying to render some volume texture data. The data was loaded from dds. 
If we use a non-compressed version of the dds file, the rendering is as 
expected. Using the compressed volume texture, things get weird. The rendering 
result looks like a tiled version of the result we would expect.

I've uploaded two examples, one using a non-compressed volume map and one using 
the compressed version:

https://rapidshare.com/files/2533492001/volumemapping.osb

https://rapidshare.com/files/1967898554/volumemapping_dxt1.osb

Maybe someone can have a look...

Thanks,
Michael

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