Hi Michael, On 07/16/2012 09:14 AM, Michael Raab wrote: > Hi all, > > we're trying to render some volume texture data. The data was loaded from > dds. If we use a non-compressed version of the dds file, the rendering is as > expected. Using the compressed volume texture, things get weird. The > rendering result looks like a tiled version of the result we would expect. > > I've uploaded two examples, one using a non-compressed volume map and one > using the compressed version: > > https://rapidshare.com/files/2533492001/volumemapping.osb > > https://rapidshare.com/files/1967898554/volumemapping_dxt1.osb > > Maybe someone can have a look...
Hm, that looks a little strange. Unfortunately the DDS loader is something we got from the web (I think it's an MS sample implementation), so we really are not sure if it handles the complete spec including compressed volumes, and as nobody really knows the code there is no trivial way to check. We're currently on a tight schedule for an important project, so it will be a while before we have time to dive into this. If somebody knows the sample loader, or knows some other Open Source DDS loader that could replace it and wants to try fixing it that would be appreciated. Yours Dirk ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users