Hi,

I guess the problem is probably not the dds loader... We tried to load a 
uncompressed volume map and compressed it afterwards, same result..

Michael 


Am 18.07.2012 um 21:08 schrieb Dirk Reiners <dirk.rein...@gmail.com>:

> 
>    Hi Michael,
> 
> On 07/16/2012 09:14 AM, Michael Raab wrote:
>> Hi all,
>> 
>> we're trying to render some volume texture data. The data was loaded from
>> dds. If we use a non-compressed version of the dds file, the rendering is as
>> expected. Using the compressed volume texture, things get weird. The
>> rendering result looks like a tiled version of the result we would expect.
>> 
>> I've uploaded two examples, one using a non-compressed volume map and one
>> using the compressed version:
>> 
>> https://rapidshare.com/files/2533492001/volumemapping.osb
>> 
>> https://rapidshare.com/files/1967898554/volumemapping_dxt1.osb
>> 
>> Maybe someone can have a look...
> 
> Hm, that looks a little strange. Unfortunately the DDS loader is something we 
> got from the web (I think it's an MS sample implementation), so we really are 
> not sure if it handles the complete spec including compressed volumes, and as 
> nobody really knows the code there is no trivial way to check.
> 
> We're currently on a tight schedule for an important project, so it will be a 
> while before we have time to dive into this. If somebody knows the sample 
> loader, or knows some other Open Source DDS loader that could replace it and 
> wants to try fixing it that would be appreciated.
> 
> Yours
> 
>    Dirk
> 
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