Hello Victor,

On 07/23/2012 11:54 AM, Victor Haefner wrote:
> I have my shader and want to set a parameter (vec4f). Everything works
> on Desktop, but it is not distributed to the cluster.
> I am not sure if all setParam are not distributed, it seams to me that
> the first gets distributed and then no more.

IIRC shader uniforms use the same change tracking/cluster sync as all 
other variables, so off-hand there is nothing that comes to mind why 
they would not work across a cluster.
Could you post some relevant code fragments, or let us know which types 
are involved (e.g. what is the type of the object you set the uniform on)?

        Cheers,
                Carsten

------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to