Hi Victor,

On 07/24/2012 04:21 AM, Victor Haefner wrote:
> Hi,
>
> I'm sorry I forgot I wrapped it, what I call is:
>
> SimpleSHLChunkRecPtr shader_chunk;
> shader_chunk->addUniformVariable(name.c_str(), value);
>
> for ...
>    shader_chunk->updateUniformVariable(name.c_str(), value);
>
> this eams not to distribute the value

Hm, it should. :(

> I further tried this:
>
> for ...
>    shader_chunk->subUniformVariable(name.c_str());
>    shader_chunk->addUniformVariable(name.c_str(), value);
>
> this works!! :) ..I suppose this is not how it is supposed to work, but it 
> saves
> my presentation in 3 hours ;)

Ah, great! Good luck with your presentation! What was it about?

Yours

        Dirk

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