Hi Victor, On 07/24/2012 04:21 AM, Victor Haefner wrote: > Hi, > > I'm sorry I forgot I wrapped it, what I call is: > > SimpleSHLChunkRecPtr shader_chunk; > shader_chunk->addUniformVariable(name.c_str(), value); > > for ... > shader_chunk->updateUniformVariable(name.c_str(), value); > > this eams not to distribute the value
Hm, it should. :( > I further tried this: > > for ... > shader_chunk->subUniformVariable(name.c_str()); > shader_chunk->addUniformVariable(name.c_str(), value); > > this works!! :) ..I suppose this is not how it is supposed to work, but it > saves > my presentation in 3 hours ;) Ah, great! Good luck with your presentation! What was it about? Yours Dirk ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users