Hi,
I'm sorry I forgot I wrapped it, what I call is:
SimpleSHLChunkRecPtr shader_chunk;
shader_chunk->addUniformVariable(name.c_str(), value);
for ...
shader_chunk->updateUniformVariable(name.c_str(), value);
this eams not to distribute the value
I further tried this:
for ...
shader_chunk->subUniformVariable(name.c_str());
shader_chunk->addUniformVariable(name.c_str(), value);
this works!! :) ..I suppose this is not how it is supposed to work, but it
saves my presentation in 3 hours ;)
Best Regards,
Victor
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