Hi Carsten,

I managed to compile 01hello in Xcode, and did run it in the debugger 
(Instruments) with the OpenGL Debugging Tool, but I am unable to see anything 
that is worth pasting. 01hello does not print any warnings or messages to the 
console, other than the graphics card information (NVIDIA Corporation/NVIDIA 
GeForce GT 650M OpenGL Engine), and the tracer shows me that 2 drivers are 
called alternatively, namely GeForceGLDriver and 
AppleIntelHD4000GraphicsGLDriver.

This is all that I can provide at this point. If there is anybody more 
experienced in OpenGL debugging on Mac, I would be thankful for some more tips 
on how to get more useful information.

Cheers,
Keyan


On 23 Aug 2012, at 16:34, Carsten Neumann <carsten_neum...@gmx.net> wrote:

>       Hello Keyan,
> 
> On 08/23/2012 08:38 AM, Keyan wrote:
>> this is a follow up. I did a clean git clone from the repository and 
>> recompiled everything. The example 01hello remains without visible content.
> 
> hmm, I'm not sure what to tell you. If something as simple as 01hello is 
> not working there seems to be some incompatibility with 10.8's OpenGL 
> implementation - might be something as simple as some OpenGL state not 
> being initialized.
> Can you run 01hello under an OpenGL debugger and see if it detects any 
> problems? Does something like glxgears work (does it exist on OS X?), or 
> put differently: do other OpenGL applications work for you?
> 
>       Cheers,
>               Carsten
> 
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