Hi, On Thu, 2013-05-16 at 11:25 +0200, "Christoph Fünfzig" wrote: > Hi Gerrit, > > thanks a lot :-) > What about the SimpleStage with a FrameBufferObject? Does it need the > same fixes > (in the chain with HDRStage -> ShadowStage)? Cheers, > Christoph
that might be a little bit more tricky, as it needs more communication between the stages (most of it is there but it needs some tweaking). The GBuffer from the HDR stage or the earlier problem still don't work. What does you SimpleStage do ? Just render the subtree into the colorbuffer ? Let me try it, but we have our centre review on Monday, so most likely it will take until next week. kind regards gerrit ------------------------------------------------------------------------------ AlienVault Unified Security Management (USM) platform delivers complete security visibility with the essential security capabilities. Easily and efficiently configure, manage, and operate all of your security controls from a single console and one unified framework. Download a free trial. http://p.sf.net/sfu/alienvault_d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users