Hi,

On Tue, 2013-05-21 at 19:35 +0200, Christoph Fünfzig wrote:
> Hi,
> 
> yes exactly!  I am currently compiling it but need some more time to test.
> Currently, I do not need the depth buffer but perhaps in the future.
> 
> Used it in a different place but just a SimpleStage with FrameBufferObject.
> 
> So could you summarize what you changed perhaps?

the main problem was that during post processing the HDR stage ran
through a set of FBOs. At the end the outer FBO from the SimpleStage
was not activated, hence the HDR stage always drew into the framebuffer.

The final piece was to make sure the SimpleStage does not clear the
buffer the HDR stage filled, by disabling the execution (which did
nothing more than to clear the active buffer).

kind regards
  gerrit



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