Hi,
On Tue, 2013-05-21 at 19:35 +0200, Christoph Fünfzig wrote: > Hi, > > yes exactly! I am currently compiling it but need some more time to test. > Currently, I do not need the depth buffer but perhaps in the future. > > Used it in a different place but just a SimpleStage with FrameBufferObject. > > So could you summarize what you changed perhaps? the main problem was that during post processing the HDR stage ran through a set of FBOs. At the end the outer FBO from the SimpleStage was not activated, hence the HDR stage always drew into the framebuffer. The final piece was to make sure the SimpleStage does not clear the buffer the HDR stage filled, by disabling the execution (which did nothing more than to clear the active buffer). kind regards gerrit ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users