Hi Gerrit,

On 01/30/2014 09:22 AM, Gerrit Voß wrote:
>> On 30 Jan, 2014, at 16:28, Johannes <jbru...@datasolid.de> wrote:
> yes, only it's new year over here, so I'm at home. Therefore:

happy new year!

>>>> OSG_ENABLE_NEW_SHADER
>
> I though we removed that one, this one was there to enable the new shader 
> infrastructure
> and should be on. If we haven't removed it we should.

removed.

>>>> OSG_ENABLE_PAR_PARTITION_DRAWING
>
> This enables the possibility that for multi stage algorithms one stage is 
> drawn
> while the next is still culled. So for example when generating a cubemap, side
> n will be drawn while side n+1 is already traversed for culling. Note this 
> just enables
> the code, but it still has to be enabled after creating the windows
> (Window::setPartitionDrawMode)
> This is one of those old development options which should be removed.

removed.

        Cheers,
                Carsten


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