Hi OpenSG users,

did anyone of You ever experience poor performance with a 
polygonforeground? I got a strange slow down in our CAVE and it turns 
out to be the rendering of the foreground. The effect gets even worse 
when I enlarge the window.
(less than 1 fps)

My system is a Win7 64 bit and I use a free GLUT window with OSG2 build 
on a Win8 machine with Visual Studio 13.

Before going into debugging in detail I am interested if anyone else has 
had this problem.

Cheers,
Volker

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