Hello Volker,

On Mon, Feb 24, 2014 at 2:47 PM, Volker Settgast
<v.settg...@cgv.tugraz.at> wrote:
> did anyone of You ever experience poor performance with a
> polygonforeground? I got a strange slow down in our CAVE and it turns
> out to be the rendering of the foreground. The effect gets even worse
> when I enlarge the window.
> (less than 1 fps)

strange, given the dependence on window size it sounds a bit as if you
are hitting the fill rate limit, which would point to a very expensive
fragment shader on whatever is drawn in the foreground.

> My system is a Win7 64 bit and I use a free GLUT window with OSG2 build
> on a Win8 machine with Visual Studio 13.

This is a release build I assume?

> Before going into debugging in detail I am interested if anyone else has
> had this problem.

No can't recall running into something like this before.

    Cheers,
        Carsten

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