Hello Volker, On Mon, Feb 24, 2014 at 2:47 PM, Volker Settgast <v.settg...@cgv.tugraz.at> wrote: > did anyone of You ever experience poor performance with a > polygonforeground? I got a strange slow down in our CAVE and it turns > out to be the rendering of the foreground. The effect gets even worse > when I enlarge the window. > (less than 1 fps)
strange, given the dependence on window size it sounds a bit as if you are hitting the fill rate limit, which would point to a very expensive fragment shader on whatever is drawn in the foreground. > My system is a Win7 64 bit and I use a free GLUT window with OSG2 build > on a Win8 machine with Visual Studio 13. This is a release build I assume? > Before going into debugging in detail I am interested if anyone else has > had this problem. No can't recall running into something like this before. Cheers, Carsten ------------------------------------------------------------------------------ Flow-based real-time traffic analytics software. Cisco certified tool. Monitor traffic, SLAs, QoS, Medianet, WAAS etc. with NetFlow Analyzer Customize your own dashboards, set traffic alerts and generate reports. Network behavioral analysis & security monitoring. All-in-one tool. http://pubads.g.doubleclick.net/gampad/clk?id=126839071&iu=/4140/ostg.clktrk _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users