>     
>> did anyone of You ever experience poor performance with a
>> polygonforeground? I got a strange slow down in our CAVE and it turns
>> out to be the rendering of the foreground. The effect gets even worse
>> when I enlarge the window.
>> (less than 1 fps)
> strange, given the dependence on window size it sounds a bit as if you
> are hitting the fill rate limit, which would point to a very expensive
> fragment shader on whatever is drawn in the foreground.


Hi again,

I think I found the problem: my client added a GrabForeground.  This 
seems to be a problem, but only when I combine it with the 
PolygonForeground.

Never mind, for now I will just remove the GrabForeground.

Cheers,
Volker

------------------------------------------------------------------------------
Flow-based real-time traffic analytics software. Cisco certified tool.
Monitor traffic, SLAs, QoS, Medianet, WAAS etc. with NetFlow Analyzer
Customize your own dashboards, set traffic alerts and generate reports.
Network behavioral analysis & security monitoring. All-in-one tool.
http://pubads.g.doubleclick.net/gampad/clk?id=126839071&iu=/4140/ostg.clktrk
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to