> >> did anyone of You ever experience poor performance with a >> polygonforeground? I got a strange slow down in our CAVE and it turns >> out to be the rendering of the foreground. The effect gets even worse >> when I enlarge the window. >> (less than 1 fps) > strange, given the dependence on window size it sounds a bit as if you > are hitting the fill rate limit, which would point to a very expensive > fragment shader on whatever is drawn in the foreground.
Hi again, I think I found the problem: my client added a GrabForeground. This seems to be a problem, but only when I combine it with the PolygonForeground. Never mind, for now I will just remove the GrabForeground. Cheers, Volker ------------------------------------------------------------------------------ Flow-based real-time traffic analytics software. Cisco certified tool. Monitor traffic, SLAs, QoS, Medianet, WAAS etc. with NetFlow Analyzer Customize your own dashboards, set traffic alerts and generate reports. Network behavioral analysis & security monitoring. All-in-one tool. http://pubads.g.doubleclick.net/gampad/clk?id=126839071&iu=/4140/ostg.clktrk _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users